Welcome to the Virtual Goods News Wrap-Up for the week of February 26, 2010. The Wrap-Up is where VGN spotlights stories that we didn't get to cover individually, but still make for interesting reading about the virtual goods industry. 5 Tips For Using Discount Pricing To Maximize Revenue In Social Games Bobby McFarland of Super [...]
Today MyYearbook CEO Geoff Cook announced that the teen-oriented social network generated $20 million in revenue during 2009, in a statement made to Mashable. The majority of this revenue was generated through virtual currency sales in MyYearbook's social games, which thus far are all developed in-house. Cook says that 2009's MyYearbook revenue is up 70% [...]
Today MMORPG developer Turbine announced that the freemium version of its Dungeons & Dragons Online (DDO) MMO had added over 1 million new players since its relaunched in September of last year. DDO's number of players with paid monthly subscriptions has doubled. In the game's cash item shop, players purchase items at rates that are [...]
Welcome to the Virtual Worlds News Wrap-Up for the week of February 5, 2010. The Wrap-Up is where VWN spotlights stories that we didn't get to cover individually, but still make for interesting reading about the virtual worlds industry. dtsv.dtse_post_2345_permalink = ‘http://www.engagedigital.com/blog/2010/02/26/virtual-world-wrapup-for-the-week-of-february-26/’; dtsv.dtse_post_2345_title = ‘Virtual World Wrap-Up For The Week Of February 26′;
A U.S. district court has dismissed a suit against Sony by a visually impaired gamer who claimed that games like Everquest violated the American Disabilities Act. Alexander Stern had claimed that Sony denied him full access to its products. The court responded that not being able to play Everquest doesn't satisfy the ADA's bar against [...]
Teleplace, formerly Qwaq, announced today that its successful work and sales have helped it recognize 200% year-over-year growth in revenue. Two new 2009 customers include the Army and Veterans Administration. Those were previously unnannounced, but 2009 also brought in projects from the Air Force and Navy, the latter of which is using Qwaq for a [...]
Virtual Fairground is working with DJ Ferry Corsten to develop Pulse, a new music rhythm game for release via Steam on PCs and also iPhones. The iPhone version is set for a March 27 release and the Steam version's release is TBA. Virtual Fairground is making a new entrance to the casual field with Pulse, [...]
OnVerse announced today that it had updated to version 0.7 of its virtual world software. Including in the update was a cross-platform patcher, allowing OnVerse to then update across Windows, Mac, and Linux all at once. It says the technology will let it release smaller, more regular updates. The update also included revisions to avatars [...]
Crisp Thinking announced today that it has signed nine more publishers to use its NetModerator moderation software. ZuCamp, Masher Media, WishB, Nemo Enterprises, Webbliworld, Rocket21, SmartBomb Interactive, Talentnation and Flipoutz have joined Crisp's customers, which already include Sony Online Entertainment and Vector City. NetModerator provides real-time moderation catching both specific dangerous phrases as well as [...]
Crisp Thinking announced today that it has signed nine more publishers to use its NetModerator moderation software. ZuCamp, Masher Media, WishB, Nemo Enterprises, Webbliworld, Rocket21, SmartBomb Interactive, Talentnation and Flipoutz have joined Crisp's customers, which already include Sony Online Entertainment and Vector City. NetModerator provides real-time moderation catching both specific dangerous phrases as well as [...]
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